Old devices and the final build
On TestFlight my old iPad was refused, and builds without Godot's A12 requirement crashed at start-up on two older devices, so the store build needs an iPhone XS or newer. My iPhone X stayed the development phone. A fresh install turned up the last fixes: a Godot logo flashing before the launch screen, the first fairy's tap hint showing over the intro, and the clock's outline arriving a beat after its caption. That was build 5.
- My part
- Tried the game on my older devices and reported the fresh-install problems.
- The agents' part
- Diagnosed the crash, fixed the three problems, and built and uploaded build 5.

