Pet Shark Productions

Testing and review

Old devices and the final build

On TestFlight my old iPad was refused, and builds without Godot's A12 requirement crashed at start-up on two older devices, so the store build needs an iPhone XS or newer. My iPhone X stayed the development phone. A fresh install turned up the last fixes: a Godot logo flashing before the launch screen, the first fairy's tap hint showing over the intro, and the clock's outline arriving a beat after its caption. That was build 5.

My part
Tried the game on my older devices and reported the fresh-install problems.
The agents' part
Diagnosed the crash, fixed the three problems, and built and uploaded build 5.
The intro's last page, telling the player to free every fairy before the clock runs out
The launch screen, the Pet Shark Productions logo on green
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