Pet Shark Productions

Prologue

First scenes in Unity

IdLings started as a Unity game I built on my own, on my own C# framework, MMG. The earliest screenshots I kept are from 11 and 12 January 2020, in Unity 2019.2: a dark forest with glowing eyes, a misty forest full of fireflies, a floating island of grass tiles and a world of blocks over the clouds.

The one that stuck was the gameboard: two big trees, the fairies on their branches, and the reaper who later became Mr Moody watching from the top.

My part
Everything: the design, the code and the MMG framework under it.
The agents' part
None. This was years before the rebuild.
The Unity gameboard in January 2020, two big trees with fairies, stone statues and coloured eggs, the reaper at the top
The gameboard, 11 January 2020.
A dark blue forest scene with glowing eyes, the reaper, two fairies and stone statues
The dark forest, 11 January 2020.
A misty forest at dusk with fireflies, the reaper in a tree and fairies below
The firefly forest, 11 January 2020.
Fairies on a floating isometric island of grass tiles with a stream, over the clouds
A floating island, 12 January 2020.
A world of grass blocks floating over the clouds, with the reaper and two fairies
A world of blocks, 12 January 2020.
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