Every purchase, start to finish
All nine products were bought in the store's test sandbox on the phone, and restored after a reinstall. The "full pockets" notification arrived when it should. A scripted run from a fresh install played from the intro to the end. With that, all six checks of the definition of done were met, and the plan closed.
- My part
- Made the sandbox purchases on the phone and confirmed the notification.
- The agents' part
- The scripted run from a fresh install, and the check of every done criterion.
What I said at the time
Note: when purchasing a non-consumable in the Shop, the product button should remain, disabled, and an owned or purchased banner on it would be good, too. this is a way to show the player what they've purchased (as non-consumables) in the game.







