Second test build To my kids 4 October, 15:55
Gamepads, camera views and an aim assist

The next round was about controls. Gamepads work in the menus and in battle, a controls panel shows both layouts, the host picks the battle time, and the bots got funny names of their own. The camera got a close default view behind the turret, a high view on the right mouse button and a scope. An aim assist and a lock-on went in to try out.
The agent also moved its tests of the built game onto a hidden desktop of their own, so they never take over my keyboard and mouse.
In this build
- Gamepad support, alongside keyboard and mouse.
- A controls panel showing both, and a reminder of the controls in your first match.
- A battle-time option for the host, and funny, unique names for the bots.
- Three camera views, close behind the turret, high above, and a scope.
- An aim assist and a lock-on, both to try out.
