Pet Shark Productions

Implementation

Every screen built against its board

Then the build itself. Every band, sheet, popup and cutscene was built in Godot and compared side by side with its signed-off board, and the frozen screens became reference images for the automated tests. The motion was checked frame by frame.

My part
The signed-off boards they were built to.
The agents' part
Built every screen and checked each against its board.
The built main screen beside its signed-off board
The built Upgrades sheet beside its board
The built Shop beside its board
The built Rewards page beside its board
The built intro beside its board
The built lost-round scene beside its board
Frame strips of the game's motion, idle, attack, tap, crack, break, the clock and the bubbles
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