Pet Shark Productions

Implementation

Art: reused, drawn and generated

The characters, cats and forest are the licensed art from the Unity version. The new pieces (HUD icons, the wooden signs, the app icon) were generated with OpenAI's Codex, using the original sprites as references, then post-processed by script into the game's pixel style and palette. Every sound was synthesized for the project.

My part
Approved using the original sprites as references, and signed off the art in the mockups.
The agents' part
Generated, drew and post-processed the new art, and synthesized the sounds.

What I said at the time

The game's visuals should remain the same as in the Unity project, but new art/sprite/animation assets likely will be required. You can use the codex image generation plugin along with the frontend-design plugin to generate new art and visuals.

We've determined that the clickable mushrooms are not going to be a feature, but two or three on the sides as part of the environment could be ok.

The HUD and menu art in place on the forest, beside the mockup's stand-ins, each icon at three sizes
The app icon, a fairy with Mr Moody's clock on her head, shown at home-screen sizes and on the launch screen
The time button and gear as drawn pixel art
Effect sprites, stone chips, a glow, a spark and the Wisp's faces
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