Art: reused, drawn and generated
The characters, cats and forest are the licensed art from the Unity version. The new pieces (HUD icons, the wooden signs, the app icon) were generated with OpenAI's Codex, using the original sprites as references, then post-processed by script into the game's pixel style and palette. Every sound was synthesized for the project.
- My part
- Approved using the original sprites as references, and signed off the art in the mockups.
- The agents' part
- Generated, drew and post-processed the new art, and synthesized the sounds.
What I said at the time
The game's visuals should remain the same as in the Unity project, but new art/sprite/animation assets likely will be required. You can use the codex image generation plugin along with the frontend-design plugin to generate new art and visuals.
We've determined that the clickable mushrooms are not going to be a feature, but two or three on the sides as part of the environment could be ok.



