Pet Shark Productions

Implementation

First light on the iPhone X

The first Godot build on the phone was just the name on grey. Getting even that far took a workaround: the current Xcode no longer pairs with an iPhone on iOS 16, so the agents installed and launched builds over USB with open-source tools, through a job runner on my Mac mini. Next came the first platform tests: the notification permission, then a test build for the store, Game Center and the review prompt.

My part
The Mac mini and the test iPhone.
The agents' part
The build pipeline, the USB install workaround and the first platform tests.
The first build on the phone, the word IdLings on a grey screen
The iPhone asking whether IdLings may send notifications
The platform test build running on the phone
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