Pet Shark Productions

0.2.25 To my kids 9 October, 03:35

Brighter street lamps, and headlights on F

A red tank at night in a street lit by pools of warm light from the street lamps, with another tank ahead of it under a lamp
Street lamps at night, in 0.2.29.

I played a night match in 0.2.23 and sent notes. The darkness was fine, but the street lamps needed to cast a lot more light. A lamp that was knocked down left its light floating in the air where it had stood. I asked for sparks when the bulbs go out, and for the headlight key to move from L to somewhere near WASD.

The agent made the lamps much brighter and gave them a longer reach, so each one throws a warm pool as far as the middle of the road, and left the night itself as dark as before. It fixed each light and its glowing globes to the lamp, so they go down with it. A lamp knocked down after dark flickers as it falls, and its bulbs pop in a burst of sparks when it lands. A burst for each bulb lit up the whole street, so there is one for each lamp. Headlights moved to F.

In this build

  • Street lamps light the street much more at dusk and at night, with a warm pool under each one that reaches the middle of the road.
  • A lamp's light and its glowing globes fall with it when it is knocked down.
  • A lamp knocked down after dark flickers as it falls, pops in a burst of sparks with a crackle, and stays dark for the rest of the match.
  • Headlights are on F, beside WASD. The gamepad button is still Y.
  • A tank's lamps blink with the tank while it is protected after coming back.
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