From crafting menus to production lines
Crafting buildings that touch form a line: queue an order at its end and only the finished item reaches the bag. Three phones, a timeline and a planner compare ways to build one, followed by the recipe tree behind it and the crafting-sheet study that came before.
The hybrid, which splits the fibre family along the flow of materials, became the working direction.
Edited for the Dev Log
- Replaced two mode labels that named the author with plain descriptions, and dropped a game's name from the planner caption
- Removed repo file paths and the notes about the author's check scripts
- Added a one-line key for R1 on the tree page
- Removed the link between the crafting sheet and the market page
First committed 28 Sep 2026, 03:59.